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Implement mapblock camera offset correctly (#10702)

Implement mapblock camera offset correctly - reduce client jitter

Co-authored-by: hecktest <>
This commit is contained in:
hecks
2020-12-06 00:03:40 +01:00
committed by GitHub
parent 07e0b527cf
commit 6d7067fd37
4 changed files with 63 additions and 74 deletions

View File

@@ -35,6 +35,25 @@ struct MapDrawControl
bool show_wireframe = false;
};
struct MeshBufList
{
video::SMaterial m;
std::vector<std::pair<v3s16,scene::IMeshBuffer*>> bufs;
};
struct MeshBufListList
{
/*!
* Stores the mesh buffers of the world.
* The array index is the material's layer.
* The vector part groups vertices by material.
*/
std::vector<MeshBufList> lists[MAX_TILE_LAYERS];
void clear();
void add(scene::IMeshBuffer *buf, v3s16 position, u8 layer);
};
class Client;
class ITextureSource;