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Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
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@@ -1102,22 +1102,16 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
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v3f world_pos;
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v2s32 size;
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s16 z_index = 0;
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std::string text2;
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*pkt >> server_id >> type >> pos >> name >> scale >> text >> number >> item
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>> dir >> align >> offset;
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try {
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*pkt >> world_pos;
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}
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catch(SerializationError &e) {};
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try {
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*pkt >> size;
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} catch(SerializationError &e) {};
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try {
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*pkt >> z_index;
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}
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catch(PacketError &e) {}
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*pkt >> text2;
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} catch(PacketError &e) {};
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ClientEvent *event = new ClientEvent();
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event->type = CE_HUDADD;
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@@ -1135,6 +1129,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
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event->hudadd.world_pos = new v3f(world_pos);
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event->hudadd.size = new v2s32(size);
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event->hudadd.z_index = z_index;
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event->hudadd.text2 = new std::string(text2);
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m_client_event_queue.push(event);
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}
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@@ -1171,7 +1166,7 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
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if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
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stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
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*pkt >> v2fdata;
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
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else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT || stat == HUD_STAT_TEXT2)
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*pkt >> sdata;
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else if (stat == HUD_STAT_WORLD_POS)
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*pkt >> v3fdata;
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