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Fix player HP desync between client and server

This commit is contained in:
savilli
2021-10-12 21:12:49 +03:00
committed by GitHub
parent ecc6f4ba25
commit 6ea558f8ac
3 changed files with 10 additions and 4 deletions

View File

@@ -826,7 +826,8 @@ void Server::handleCommand_Damage(NetworkPacket* pkt)
<< std::endl;
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason, false);
SendPlayerHPOrDie(playersao, reason); // correct client side prediction
}
}