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Fix player HP desync between client and server
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@@ -112,7 +112,11 @@ public:
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u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
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float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker);
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void setHP(s32 hp, const PlayerHPChangeReason &reason);
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void setHP(s32 hp, const PlayerHPChangeReason &reason) override
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{
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return setHP(hp, reason, true);
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}
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void setHP(s32 hp, const PlayerHPChangeReason &reason, bool send);
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void setHPRaw(u16 hp) { m_hp = hp; }
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u16 getBreath() const { return m_breath; }
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void setBreath(const u16 breath, bool send = true);
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