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Implement mod communication channels (#6351)
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
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@@ -5,6 +5,7 @@ set(common_SCRIPT_CPP_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_modchannels.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
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