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Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
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@@ -541,7 +541,6 @@ void RenderingEngine::initialize(Client *client, Hud *hud)
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{
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const std::string &draw_mode = g_settings->get("3d_mode");
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core.reset(createRenderingCore(draw_mode, m_device, client, hud));
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core->initialize();
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}
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void RenderingEngine::finalize()
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