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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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@@ -216,8 +216,10 @@ public:
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
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/* LuaEntitySAO-specific */
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void setVelocity(v3f velocity);
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void setAcceleration(v3f acceleration);
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void setTextureMod(const std::string &mod);
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private:
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void sendPosition(bool do_interpolate, bool is_movement_end);
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