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Scale culler steps proportionally to the mesh sizes (#13250)
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@@ -143,6 +143,7 @@ public:
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protected:
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void reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) override;
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private:
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bool isMeshOccluded(MapBlock *mesh_block, u16 mesh_size, v3s16 cam_pos_nodes);
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// update the vertex order in transparent mesh buffers
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void updateTransparentMeshBuffers();
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