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GenericNodeMetadata and an example furnace
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@@ -22,108 +22,5 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodemetadata.h"
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class Inventory;
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class SignNodeMetadata : public NodeMetadata
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{
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public:
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SignNodeMetadata(IGameDef *gamedef, std::string text);
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual bool allowsTextInput(){ return true; }
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virtual std::string getText(){ return m_text; }
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virtual void setText(const std::string &t){ m_text = t; }
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private:
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std::string m_text;
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};
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class ChestNodeMetadata : public NodeMetadata
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{
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public:
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ChestNodeMetadata(IGameDef *gamedef);
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata(IGameDef *gamedef);
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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FurnaceNodeMetadata(IGameDef *gamedef);
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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};
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#endif
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