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	Fractal mapgen: Add seabed and large pseudorandom caves
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							| @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| #include "mapgen_v5.h" | ||||
| #include "mapgen_v6.h" | ||||
| #include "mapgen_v7.h" | ||||
| #include "mapgen_fractal.h" | ||||
| #include "cavegen.h" | ||||
| 
 | ||||
| NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0); | ||||
| @@ -807,3 +808,247 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz) | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| ///////////////////////////////////////// Caves Fractal
 | ||||
| 
 | ||||
| 
 | ||||
| CaveFractal::CaveFractal(MapgenFractal *mg, PseudoRandom *ps) | ||||
| { | ||||
| 	this->mg             = mg; | ||||
| 	this->vm             = mg->vm; | ||||
| 	this->ndef           = mg->ndef; | ||||
| 	this->water_level    = mg->water_level; | ||||
| 	this->ps             = ps; | ||||
| 	this->c_water_source = mg->c_water_source; | ||||
| 	this->c_lava_source  = mg->c_lava_source; | ||||
| 	this->c_ice          = mg->c_ice; | ||||
| 	this->np_caveliquids = &nparams_caveliquids; | ||||
| 
 | ||||
| 	dswitchint = ps->range(1, 14); | ||||
| 	flooded    = ps->range(1, 2) == 2; | ||||
| 
 | ||||
| 	part_max_length_rs  = ps->range(2, 4); | ||||
| 	tunnel_routepoints  = ps->range(5, ps->range(15, 30)); | ||||
| 	min_tunnel_diameter = 5; | ||||
| 	max_tunnel_diameter = ps->range(7, ps->range(8, 24)); | ||||
| 
 | ||||
| 	large_cave_is_flat = (ps->range(0, 1) == 0); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void CaveFractal::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) | ||||
| { | ||||
| 	node_min = nmin; | ||||
| 	node_max = nmax; | ||||
| 	main_direction = v3f(0, 0, 0); | ||||
| 
 | ||||
| 	// Allowed route area size in nodes
 | ||||
| 	ar = node_max - node_min + v3s16(1, 1, 1); | ||||
| 	// Area starting point in nodes
 | ||||
| 	of = node_min; | ||||
| 
 | ||||
| 	// Allow a bit more
 | ||||
| 	//(this should be more than the maximum radius of the tunnel)
 | ||||
| 	s16 insure = 10; | ||||
| 	s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1); | ||||
| 	ar += v3s16(1,0,1) * more * 2; | ||||
| 	of -= v3s16(1,0,1) * more; | ||||
| 
 | ||||
| 	route_y_min = 0; | ||||
| 	// Allow half a diameter + 7 over stone surface
 | ||||
| 	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7; | ||||
| 
 | ||||
| 	// Limit maximum to area
 | ||||
| 	route_y_max = rangelim(route_y_max, 0, ar.Y - 1); | ||||
| 
 | ||||
| 	s16 min = 0; | ||||
| 		if (node_min.Y < water_level && node_max.Y > water_level) { | ||||
| 			min = water_level - max_tunnel_diameter/3 - of.Y; | ||||
| 			route_y_max = water_level + max_tunnel_diameter/3 - of.Y; | ||||
| 		} | ||||
| 	route_y_min = ps->range(min, min + max_tunnel_diameter); | ||||
| 	route_y_min = rangelim(route_y_min, 0, route_y_max); | ||||
| 
 | ||||
| 	s16 route_start_y_min = route_y_min; | ||||
| 	s16 route_start_y_max = route_y_max; | ||||
| 
 | ||||
| 	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1); | ||||
| 	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1); | ||||
| 
 | ||||
| 	// Randomize starting position
 | ||||
| 	orp = v3f( | ||||
| 		(float)(ps->next() % ar.X) + 0.5, | ||||
| 		(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5, | ||||
| 		(float)(ps->next() % ar.Z) + 0.5 | ||||
| 	); | ||||
| 
 | ||||
| 	// Add generation notify begin event
 | ||||
| 	v3s16 abs_pos(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); | ||||
| 	GenNotifyType notifytype = GENNOTIFY_LARGECAVE_BEGIN; | ||||
| 	mg->gennotify.addEvent(notifytype, abs_pos); | ||||
| 
 | ||||
| 	// Generate some tunnel starting from orp
 | ||||
| 	for (u16 j = 0; j < tunnel_routepoints; j++) | ||||
| 		makeTunnel(j % dswitchint == 0); | ||||
| 
 | ||||
| 	// Add generation notify end event
 | ||||
| 	abs_pos = v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z); | ||||
| 	notifytype = GENNOTIFY_LARGECAVE_END; | ||||
| 	mg->gennotify.addEvent(notifytype, abs_pos); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void CaveFractal::makeTunnel(bool dirswitch) | ||||
| { | ||||
| 	// Randomize size
 | ||||
| 	s16 min_d = min_tunnel_diameter; | ||||
| 	s16 max_d = max_tunnel_diameter; | ||||
| 	rs = ps->range(min_d, max_d); | ||||
| 	s16 rs_part_max_length_rs = rs * part_max_length_rs; | ||||
| 
 | ||||
| 	v3s16 maxlen; | ||||
| 	maxlen = v3s16( | ||||
| 		rs_part_max_length_rs, | ||||
| 		rs_part_max_length_rs / 2, | ||||
| 		rs_part_max_length_rs | ||||
| 	); | ||||
| 
 | ||||
| 	v3f vec; | ||||
| 	// Jump downward sometimes
 | ||||
| 	vec = v3f( | ||||
| 		(float)(ps->next() % maxlen.X) - (float)maxlen.X / 2, | ||||
| 		(float)(ps->next() % maxlen.Y) - (float)maxlen.Y / 2, | ||||
| 		(float)(ps->next() % maxlen.Z) - (float)maxlen.Z / 2 | ||||
| 	); | ||||
| 
 | ||||
| 	// Do not make caves that are above ground.
 | ||||
| 	// It is only necessary to check the startpoint and endpoint.
 | ||||
| 	v3s16 orpi(orp.X, orp.Y, orp.Z); | ||||
| 	v3s16 veci(vec.X, vec.Y, vec.Z); | ||||
| 	v3s16 p; | ||||
| 
 | ||||
| 	p = orpi + veci + of + rs / 2; | ||||
| 	if (p.Z >= node_min.Z && p.Z <= node_max.Z && | ||||
| 			p.X >= node_min.X && p.X <= node_max.X) { | ||||
| 		u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X); | ||||
| 		s16 h = mg->heightmap[index]; | ||||
| 		if (h < p.Y) | ||||
| 			return; | ||||
| 	} else if (p.Y > water_level) { | ||||
| 		return; // If it's not in our heightmap, use a simple heuristic
 | ||||
| 	} | ||||
| 
 | ||||
| 	p = orpi + of + rs / 2; | ||||
| 	if (p.Z >= node_min.Z && p.Z <= node_max.Z && | ||||
| 			p.X >= node_min.X && p.X <= node_max.X) { | ||||
| 		u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X); | ||||
| 		s16 h = mg->heightmap[index]; | ||||
| 		if (h < p.Y) | ||||
| 			return; | ||||
| 	} else if (p.Y > water_level) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
| 	vec += main_direction; | ||||
| 
 | ||||
| 	v3f rp = orp + vec; | ||||
| 	if (rp.X < 0) | ||||
| 		rp.X = 0; | ||||
| 	else if (rp.X >= ar.X) | ||||
| 		rp.X = ar.X - 1; | ||||
| 
 | ||||
| 	if (rp.Y < route_y_min) | ||||
| 		rp.Y = route_y_min; | ||||
| 	else if (rp.Y >= route_y_max) | ||||
| 		rp.Y = route_y_max - 1; | ||||
| 
 | ||||
| 	if (rp.Z < 0) | ||||
| 		rp.Z = 0; | ||||
| 	else if (rp.Z >= ar.Z) | ||||
| 		rp.Z = ar.Z - 1; | ||||
| 
 | ||||
| 	vec = rp - orp; | ||||
| 
 | ||||
| 	float veclen = vec.getLength(); | ||||
| 	if (veclen < 0.05) | ||||
| 		veclen = 1.0; | ||||
| 
 | ||||
| 	// Every second section is rough
 | ||||
| 	bool randomize_xz = (ps->range(1, 2) == 1); | ||||
| 
 | ||||
| 	// Carve routes
 | ||||
| 	for (float f = 0; f < 1.0; f += 1.0 / veclen) | ||||
| 		carveRoute(vec, f, randomize_xz); | ||||
| 
 | ||||
| 	orp = rp; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void CaveFractal::carveRoute(v3f vec, float f, bool randomize_xz)  | ||||
| { | ||||
| 	MapNode airnode(CONTENT_AIR); | ||||
| 	MapNode waternode(c_water_source); | ||||
| 	MapNode lavanode(c_lava_source); | ||||
| 
 | ||||
| 	v3s16 startp(orp.X, orp.Y, orp.Z); | ||||
| 	startp += of; | ||||
| 
 | ||||
| 	float nval = NoisePerlin3D(np_caveliquids, startp.X, | ||||
| 		startp.Y, startp.Z, mg->seed); | ||||
| 	MapNode liquidnode = (nval < 0.40 && node_max.Y < MGFRACTAL_LAVA_DEPTH) ? | ||||
| 		lavanode : waternode; | ||||
| 
 | ||||
| 	v3f fp = orp + vec * f; | ||||
| 	fp.X += 0.1 * ps->range(-10, 10); | ||||
| 	fp.Z += 0.1 * ps->range(-10, 10); | ||||
| 	v3s16 cp(fp.X, fp.Y, fp.Z); | ||||
| 
 | ||||
| 	s16 d0 = -rs/2; | ||||
| 	s16 d1 = d0 + rs; | ||||
| 	if (randomize_xz) { | ||||
| 		d0 += ps->range(-1, 1); | ||||
| 		d1 += ps->range(-1, 1); | ||||
| 	} | ||||
| 
 | ||||
| 	for (s16 z0 = d0; z0 <= d1; z0++) { | ||||
| 		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); | ||||
| 		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { | ||||
| 			s16 maxabsxz = MYMAX(abs(x0), abs(z0)); | ||||
| 
 | ||||
| 			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); | ||||
| 
 | ||||
| 			for (s16 y0 = -si2; y0 <= si2; y0++) { | ||||
| 				if (large_cave_is_flat) { | ||||
| 					// Make large caves not so tall
 | ||||
| 					if (rs > 7 && abs(y0) >= rs / 3) | ||||
| 						continue; | ||||
| 				} | ||||
| 
 | ||||
| 				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); | ||||
| 				p += of; | ||||
| 
 | ||||
| 				if (vm->m_area.contains(p) == false) | ||||
| 					continue; | ||||
| 
 | ||||
| 				u32 i = vm->m_area.index(p); | ||||
| 				content_t c = vm->m_data[i].getContent(); | ||||
| 				if (!ndef->get(c).is_ground_content) | ||||
| 					continue; | ||||
| 
 | ||||
| 				int full_ymin = node_min.Y - MAP_BLOCKSIZE; | ||||
| 				int full_ymax = node_max.Y + MAP_BLOCKSIZE; | ||||
| 
 | ||||
| 				if (flooded && full_ymin < water_level && | ||||
| 						full_ymax > water_level) | ||||
| 					vm->m_data[i] = (p.Y <= water_level) ? | ||||
| 						waternode : airnode; | ||||
| 				else if (flooded && full_ymax < water_level) | ||||
| 					vm->m_data[i] = (p.Y < startp.Y - 4) ? | ||||
| 						liquidnode : airnode; | ||||
| 				else | ||||
| 					vm->m_data[i] = airnode; | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -22,10 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 
 | ||||
| #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 | ||||
| #define MGV7_LAVA_DEPTH -256 | ||||
| #define MGFRACTAL_LAVA_DEPTH -256 | ||||
| 
 | ||||
| class MapgenV5; | ||||
| class MapgenV6; | ||||
| class MapgenV7; | ||||
| class MapgenFractal; | ||||
| 
 | ||||
| class CaveV5 { | ||||
| public: | ||||
| @@ -161,4 +163,49 @@ public: | ||||
| 	void carveRoute(v3f vec, float f, bool randomize_xz); | ||||
| }; | ||||
| 
 | ||||
| class CaveFractal { | ||||
| public: | ||||
| 	MapgenFractal *mg; | ||||
| 	MMVManip *vm; | ||||
| 	INodeDefManager *ndef; | ||||
| 
 | ||||
| 	NoiseParams *np_caveliquids; | ||||
| 
 | ||||
| 	s16 min_tunnel_diameter; | ||||
| 	s16 max_tunnel_diameter; | ||||
| 	u16 tunnel_routepoints; | ||||
| 	int dswitchint; | ||||
| 	int part_max_length_rs; | ||||
| 
 | ||||
| 	bool large_cave_is_flat; | ||||
| 	bool flooded; | ||||
| 
 | ||||
| 	s16 max_stone_y; | ||||
| 	v3s16 node_min; | ||||
| 	v3s16 node_max; | ||||
| 
 | ||||
| 	v3f orp;  // starting point, relative to caved space
 | ||||
| 	v3s16 of; // absolute coordinates of caved space
 | ||||
| 	v3s16 ar; // allowed route area
 | ||||
| 	s16 rs;   // tunnel radius size
 | ||||
| 	v3f main_direction; | ||||
| 
 | ||||
| 	s16 route_y_min; | ||||
| 	s16 route_y_max; | ||||
| 
 | ||||
| 	PseudoRandom *ps; | ||||
| 
 | ||||
| 	content_t c_water_source; | ||||
| 	content_t c_lava_source; | ||||
| 	content_t c_ice; | ||||
| 
 | ||||
| 	int water_level; | ||||
| 
 | ||||
| 	CaveFractal() {} | ||||
| 	CaveFractal(MapgenFractal *mg, PseudoRandom *ps); | ||||
| 	void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height); | ||||
| 	void makeTunnel(bool dirswitch); | ||||
| 	void carveRoute(v3f vec, float f, bool randomize_xz); | ||||
| }; | ||||
| 
 | ||||
| #endif | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| /*
 | ||||
| Minetest | ||||
| Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Additional development and fractal code by paramat | ||||
| Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Copyright (C) 2010-2015 paramat, Matt Gregory | ||||
| 
 | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| @@ -73,9 +73,12 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * | ||||
| 	this->offset_y = sp->offset_y; | ||||
| 	this->offset_z = sp->offset_z; | ||||
| 
 | ||||
| 	//// 3d terrain noise
 | ||||
| 	noise_cave1    = new Noise(&sp->np_cave1,    seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 	noise_cave2    = new Noise(&sp->np_cave2,    seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 	//// 2D terrain noise
 | ||||
| 	noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z); | ||||
| 
 | ||||
| 	//// 3D terrain noise
 | ||||
| 	noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 	noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z); | ||||
| 
 | ||||
| 	//// Biome noise
 | ||||
| 	noise_heat           = new Noise(¶ms->np_biome_heat,           seed, csize.X, csize.Z); | ||||
| @@ -114,6 +117,8 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager * | ||||
| 
 | ||||
| MapgenFractal::~MapgenFractal() | ||||
| { | ||||
| 	delete noise_seabed; | ||||
| 
 | ||||
| 	delete noise_cave1; | ||||
| 	delete noise_cave2; | ||||
| 
 | ||||
| @@ -132,20 +137,21 @@ MapgenFractalParams::MapgenFractalParams() | ||||
| 	spflags = 0; | ||||
| 
 | ||||
| 	iterations = 9; | ||||
| 	scale_x = 1024; | ||||
| 	scale_y = 256; | ||||
| 	scale_z = 1024; | ||||
| 	scale_x = 1024.0; | ||||
| 	scale_y = 256.0; | ||||
| 	scale_z = 1024.0; | ||||
| 	offset_x = -1.75; | ||||
| 	offset_y = 0; | ||||
| 	offset_z = 0; | ||||
| 	offset_y = 0.0; | ||||
| 	offset_z = 0.0; | ||||
| 	slice_w = 0.5; | ||||
| 	julia_x = 0.33; | ||||
| 	julia_y = 0.33; | ||||
| 	julia_z = 0.33; | ||||
| 	julia_w = 0.33; | ||||
| 
 | ||||
| 	np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); | ||||
| 	np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); | ||||
| 	np_seabed = NoiseParams(-14, 9,  v3f(600, 600, 600), 41900, 5, 0.6, 2.0); | ||||
| 	np_cave1  = NoiseParams(0,   12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0); | ||||
| 	np_cave2  = NoiseParams(0,   12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @@ -166,6 +172,7 @@ void MapgenFractalParams::readParams(const Settings *settings) | ||||
| 	settings->getFloatNoEx("mgfractal_julia_z", julia_z); | ||||
| 	settings->getFloatNoEx("mgfractal_julia_w", julia_w); | ||||
| 
 | ||||
| 	settings->getNoiseParams("mgfractal_np_seabed", np_seabed); | ||||
| 	settings->getNoiseParams("mgfractal_np_cave1", np_cave1); | ||||
| 	settings->getNoiseParams("mgfractal_np_cave2", np_cave2); | ||||
| } | ||||
| @@ -188,6 +195,7 @@ void MapgenFractalParams::writeParams(Settings *settings) const | ||||
| 	settings->setFloat("mgfractal_julia_z", julia_z); | ||||
| 	settings->setFloat("mgfractal_julia_w", julia_w); | ||||
| 
 | ||||
| 	settings->setNoiseParams("mgfractal_np_seabed", np_seabed); | ||||
| 	settings->setNoiseParams("mgfractal_np_cave1", np_cave1); | ||||
| 	settings->setNoiseParams("mgfractal_np_cave2", np_cave2); | ||||
| } | ||||
| @@ -198,15 +206,15 @@ void MapgenFractalParams::writeParams(Settings *settings) const | ||||
| 
 | ||||
| int MapgenFractal::getGroundLevelAtPoint(v2s16 p) | ||||
| { | ||||
| 	s16 search_top = water_level + 128; | ||||
| 	s16 search_base = water_level; | ||||
| 	s16 level = -MAX_MAP_GENERATION_LIMIT; | ||||
| 	for (s16 y = search_top; y >= search_base; y--) { | ||||
| 		if (getTerrainAtPoint(p.X, y, p.Y)) | ||||
| 	s16 search_start = 128; | ||||
| 	s16 search_end = -128; | ||||
| 
 | ||||
| 	for (s16 y = search_start; y >= search_end; y--) { | ||||
| 		if (getFractalAtPoint(p.X, y, p.Y)) | ||||
| 			return y; | ||||
| 	} | ||||
| 
 | ||||
| 	return level; | ||||
| 	return -MAX_MAP_GENERATION_LIMIT; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| @@ -329,6 +337,8 @@ void MapgenFractal::calculateNoise() | ||||
| 	int y = node_min.Y - 1; | ||||
| 	int z = node_min.Z; | ||||
| 
 | ||||
| 	noise_seabed->perlinMap2D(x, z); | ||||
| 
 | ||||
| 	if (flags & MG_CAVES) { | ||||
| 		noise_cave1->perlinMap3D(x, y, z); | ||||
| 		noise_cave2->perlinMap3D(x, y, z); | ||||
| @@ -350,7 +360,7 @@ void MapgenFractal::calculateNoise() | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| bool MapgenFractal::getTerrainAtPoint(s16 x, s16 y, s16 z) | ||||
| bool MapgenFractal::getFractalAtPoint(s16 x, s16 y, s16 z) | ||||
| { | ||||
| 	float cx, cy, cz, cw, ox, oy, oz, ow; | ||||
| 
 | ||||
| @@ -368,22 +378,21 @@ bool MapgenFractal::getTerrainAtPoint(s16 x, s16 y, s16 z) | ||||
| 		cy = (float)y / scale_y + offset_y; | ||||
| 		cz = (float)z / scale_z + offset_z; | ||||
| 		cw = slice_w; | ||||
| 		ox = 0.0; | ||||
| 		oy = 0.0; | ||||
| 		oz = 0.0; | ||||
| 		ow = 0.0; | ||||
| 		ox = 0.0f; | ||||
| 		oy = 0.0f; | ||||
| 		oz = 0.0f; | ||||
| 		ow = 0.0f; | ||||
| 	} | ||||
| 
 | ||||
| 	for (u16 iter = 0; iter < iterations; iter++) { | ||||
| 		// 4D "Roundy" Mandelbrot set
 | ||||
| 		float nx = ox * ox - oy * oy - oz * oz - ow * ow + cx; | ||||
| 		float ny = 2.0 * (ox * oy + oz * ow) + cy; | ||||
| 		float nz = 2.0 * (ox * oz + oy * ow) + cz; | ||||
| 		float nw = 2.0 * (ox * ow + oy * oz) + cw; | ||||
| 		float ny = 2.0f * (ox * oy + oz * ow) + cy; | ||||
| 		float nz = 2.0f * (ox * oz + oy * ow) + cz; | ||||
| 		float nw = 2.0f * (ox * ow + oy * oz) + cw; | ||||
| 
 | ||||
| 		if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0) { | ||||
| 		if (nx * nx + ny * ny + nz * nz + nw * nw > 4.0f) | ||||
| 			return false; | ||||
| 		} | ||||
| 
 | ||||
| 		ox = nx; | ||||
| 		oy = ny; | ||||
| @@ -402,23 +411,29 @@ s16 MapgenFractal::generateTerrain() | ||||
| 	MapNode n_water(c_water_source); | ||||
| 
 | ||||
| 	s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; | ||||
| 	u32 index2d = 0; | ||||
| 
 | ||||
| 	for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 	for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { | ||||
| 		u32 i = vm->m_area.index(node_min.X, y, z); | ||||
| 		for (s16 x = node_min.X; x <= node_max.X; x++, i++) { | ||||
| 			if (vm->m_data[i].getContent() == CONTENT_IGNORE) { | ||||
| 				if (getTerrainAtPoint(x, y, z)) { | ||||
| 					vm->m_data[i] = n_stone; | ||||
| 					if (y > stone_surface_max_y) | ||||
| 						stone_surface_max_y = y; | ||||
| 				} else if (y <= water_level) { | ||||
| 					vm->m_data[i] = n_water; | ||||
| 				} else { | ||||
| 					vm->m_data[i] = n_air; | ||||
| 	for (s16 z = node_min.Z; z <= node_max.Z; z++) { | ||||
| 		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { | ||||
| 			u32 vi = vm->m_area.index(node_min.X, y, z); | ||||
| 			for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index2d++) { | ||||
| 				if (vm->m_data[vi].getContent() == CONTENT_IGNORE) { | ||||
| 					s16 seabed_height = noise_seabed->result[index2d]; | ||||
| 
 | ||||
| 					if (y <= seabed_height || getFractalAtPoint(x, y, z)) { | ||||
| 						vm->m_data[vi] = n_stone; | ||||
| 						if (y > stone_surface_max_y) | ||||
| 							stone_surface_max_y = y; | ||||
| 					} else if (y <= water_level) { | ||||
| 						vm->m_data[vi] = n_water; | ||||
| 					} else { | ||||
| 						vm->m_data[vi] = n_air; | ||||
| 					} | ||||
| 				} | ||||
| 			} | ||||
| 			index2d -= ystride; | ||||
| 		} | ||||
| 		index2d += ystride; | ||||
| 	} | ||||
| 
 | ||||
| 	return stone_surface_max_y; | ||||
| @@ -575,23 +590,32 @@ void MapgenFractal::dustTopNodes() | ||||
| void MapgenFractal::generateCaves(s16 max_stone_y) | ||||
| { | ||||
| 	if (max_stone_y >= node_min.Y) { | ||||
| 		u32 index   = 0; | ||||
| 		u32 index = 0; | ||||
| 
 | ||||
| 		for (s16 z = node_min.Z; z <= node_max.Z; z++) | ||||
| 		for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { | ||||
| 			u32 i = vm->m_area.index(node_min.X, y, z); | ||||
| 			for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) { | ||||
| 			u32 vi = vm->m_area.index(node_min.X, y, z); | ||||
| 			for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) { | ||||
| 				float d1 = contour(noise_cave1->result[index]); | ||||
| 				float d2 = contour(noise_cave2->result[index]); | ||||
| 				if (d1 * d2 > 0.3) { | ||||
| 					content_t c = vm->m_data[i].getContent(); | ||||
| 					content_t c = vm->m_data[vi].getContent(); | ||||
| 					if (!ndef->get(c).is_ground_content || c == CONTENT_AIR) | ||||
| 						continue; | ||||
| 
 | ||||
| 					vm->m_data[i] = MapNode(CONTENT_AIR); | ||||
| 					vm->m_data[vi] = MapNode(CONTENT_AIR); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| 	if (node_max.Y > MGFRACTAL_LARGE_CAVE_DEPTH) | ||||
| 		return; | ||||
| 
 | ||||
| 	PseudoRandom ps(blockseed + 21343); | ||||
| 	u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0; | ||||
| 	for (u32 i = 0; i < bruises_count; i++) { | ||||
| 		CaveFractal cave(this, &ps); | ||||
| 		cave.makeCave(node_min, node_max, max_stone_y); | ||||
| 	} | ||||
| } | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| /*
 | ||||
| Minetest | ||||
| Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Additional development and fractal code by paramat | ||||
| Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net> | ||||
| Copyright (C) 2010-2015 paramat, Matt Gregory | ||||
| 
 | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| @@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 
 | ||||
| #include "mapgen.h" | ||||
| 
 | ||||
| #define MGFRACTAL_LARGE_CAVE_DEPTH -32 | ||||
| 
 | ||||
| /////////////////// Mapgen Fractal flags
 | ||||
| #define MGFRACTAL_JULIA 0x01 | ||||
| 
 | ||||
| @@ -47,6 +49,7 @@ struct MapgenFractalParams : public MapgenSpecificParams { | ||||
| 	float julia_z; | ||||
| 	float julia_w; | ||||
| 
 | ||||
| 	NoiseParams np_seabed; | ||||
| 	NoiseParams np_cave1; | ||||
| 	NoiseParams np_cave2; | ||||
| 
 | ||||
| @@ -84,6 +87,8 @@ public: | ||||
| 	float julia_z; | ||||
| 	float julia_w; | ||||
| 
 | ||||
| 	Noise *noise_seabed; | ||||
| 
 | ||||
| 	Noise *noise_cave1; | ||||
| 	Noise *noise_cave2; | ||||
| 
 | ||||
| @@ -111,7 +116,7 @@ public: | ||||
| 	virtual void makeChunk(BlockMakeData *data); | ||||
| 	int getGroundLevelAtPoint(v2s16 p); | ||||
| 	void calculateNoise(); | ||||
| 	bool getTerrainAtPoint(s16 x, s16 y, s16 z); | ||||
| 	bool getFractalAtPoint(s16 x, s16 y, s16 z); | ||||
| 	s16 generateTerrain(); | ||||
| 	MgStoneType generateBiomes(float *heat_map, float *humidity_map); | ||||
| 	void dustTopNodes(); | ||||
|   | ||||
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