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Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
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@@ -6,9 +6,11 @@ uniform sampler2D textureFlags;
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#define rightImage normalTexture
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#define maskImage textureFlags
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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vec2 uv = gl_TexCoord[0].st;
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vec2 uv = varTexCoord.st;
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vec4 left = texture2D(leftImage, uv).rgba;
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vec4 right = texture2D(rightImage, uv).rgba;
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vec4 mask = texture2D(maskImage, uv).rgba;
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@@ -1,6 +1,7 @@
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varying mediump vec2 varTexCoord;
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void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = gl_Vertex;
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gl_FrontColor = gl_BackColor = gl_Color;
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varTexCoord = inTexCoord0;
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gl_Position = inVertexPosition;
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}
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