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Drop fixed pipeline lighting stuff (#15165)
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@@ -1,7 +1,7 @@
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uniform mat4 mWorld;
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uniform vec3 dayLight;
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uniform float animationTimer;
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uniform lowp vec4 emissiveColor;
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uniform lowp vec4 materialColor;
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varying vec3 vNormal;
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varying vec3 vPosition;
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@@ -115,7 +115,7 @@ void main(void)
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vec4 color = inVertexColor;
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#endif
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color *= emissiveColor;
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color *= materialColor;
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// The alpha gives the ratio of sunlight in the incoming light.
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nightRatio = 1.0 - color.a;
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