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Drop fixed pipeline lighting stuff (#15165)
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@@ -18,12 +18,6 @@ enum E_MATERIAL_PROP
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//! Corresponds to SMaterial::PointCloud.
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EMP_POINTCLOUD = 0x2,
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//! Corresponds to SMaterial::GouraudShading.
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EMP_GOURAUD_SHADING = 0x4,
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//! Corresponds to SMaterial::Lighting.
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EMP_LIGHTING = 0x8,
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//! Corresponds to SMaterial::ZBuffer.
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EMP_ZBUFFER = 0x10,
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@@ -48,9 +42,6 @@ enum E_MATERIAL_PROP
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//! Corresponds to SMaterial::FogEnable.
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EMP_FOG_ENABLE = 0x800,
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//! Corresponds to SMaterial::NormalizeNormals.
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EMP_NORMALIZE_NORMALS = 0x1000,
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//! Corresponds to SMaterialLayer::TextureWrapU, TextureWrapV and
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//! TextureWrapW.
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EMP_TEXTURE_WRAP = 0x2000,
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@@ -61,9 +52,6 @@ enum E_MATERIAL_PROP
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//! Corresponds to SMaterial::ColorMask.
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EMP_COLOR_MASK = 0x8000,
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//! Corresponds to SMaterial::ColorMaterial.
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EMP_COLOR_MATERIAL = 0x10000,
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//! Corresponds to SMaterial::UseMipMaps.
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EMP_USE_MIP_MAPS = 0x20000,
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