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Drop fixed pipeline lighting stuff (#15165)
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@@ -258,7 +258,6 @@ void CAnimatedMeshSceneNode::render()
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// for debug purposes only:
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if (DebugDataVisible && PassCount == 1) {
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video::SMaterial debug_mat;
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debug_mat.Lighting = false;
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debug_mat.AntiAliasing = 0;
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driver->setMaterial(debug_mat);
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// show normals
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@@ -280,7 +279,6 @@ void CAnimatedMeshSceneNode::render()
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}
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debug_mat.ZBuffer = video::ECFN_DISABLED;
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debug_mat.Lighting = false;
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driver->setMaterial(debug_mat);
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if (DebugDataVisible & scene::EDS_BBOX)
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@@ -316,7 +314,6 @@ void CAnimatedMeshSceneNode::render()
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// show mesh
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if (DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) {
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debug_mat.Lighting = false;
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debug_mat.Wireframe = true;
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debug_mat.ZBuffer = video::ECFN_DISABLED;
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driver->setMaterial(debug_mat);
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