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Drop fixed pipeline lighting stuff (#15165)

This commit is contained in:
grorp
2024-09-18 12:18:28 +02:00
committed by GitHub
parent 6dfd61cba0
commit 70e169f165
34 changed files with 59 additions and 426 deletions

View File

@@ -258,7 +258,6 @@ void CAnimatedMeshSceneNode::render()
// for debug purposes only:
if (DebugDataVisible && PassCount == 1) {
video::SMaterial debug_mat;
debug_mat.Lighting = false;
debug_mat.AntiAliasing = 0;
driver->setMaterial(debug_mat);
// show normals
@@ -280,7 +279,6 @@ void CAnimatedMeshSceneNode::render()
}
debug_mat.ZBuffer = video::ECFN_DISABLED;
debug_mat.Lighting = false;
driver->setMaterial(debug_mat);
if (DebugDataVisible & scene::EDS_BBOX)
@@ -316,7 +314,6 @@ void CAnimatedMeshSceneNode::render()
// show mesh
if (DebugDataVisible & scene::EDS_MESH_WIRE_OVERLAY) {
debug_mat.Lighting = false;
debug_mat.Wireframe = true;
debug_mat.ZBuffer = video::ECFN_DISABLED;
driver->setMaterial(debug_mat);