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Drop fixed pipeline lighting stuff (#15165)
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@@ -115,7 +115,6 @@ void CMeshSceneNode::render()
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// for debug purposes only:
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if (DebugDataVisible && PassCount == 1) {
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video::SMaterial m;
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m.Lighting = false;
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m.AntiAliasing = 0;
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driver->setMaterial(m);
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