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Drop fixed pipeline lighting stuff (#15165)
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@@ -182,7 +182,7 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
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mtlChanged = false;
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}
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if (currMtl)
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v.Color = currMtl->Meshbuffer->Material.DiffuseColor;
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v.Color = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor();
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// get all vertices data in this face (current line of obj file)
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const core::stringc wordBuffer = copyLine(bufPtr, bufEnd);
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