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Drop fixed pipeline lighting stuff (#15165)
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@@ -43,10 +43,6 @@ private:
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RecalculateNormals(false)
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{
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Meshbuffer = new SMeshBuffer();
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Meshbuffer->Material.Shininess = 0.0f;
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Meshbuffer->Material.AmbientColor = video::SColorf(0.2f, 0.2f, 0.2f, 1.0f).toSColor();
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Meshbuffer->Material.DiffuseColor = video::SColorf(0.8f, 0.8f, 0.8f, 1.0f).toSColor();
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Meshbuffer->Material.SpecularColor = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f).toSColor();
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}
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SObjMtl(const SObjMtl &o) :
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