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Drop fixed pipeline lighting stuff (#15165)
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@@ -736,7 +736,6 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
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// Create material
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video::SMaterial material;
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material.Lighting = false;
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material.BackfaceCulling = true;
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material.FogEnable = true;
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material.setTexture(0, p.layer.texture);
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