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Drop fixed pipeline lighting stuff (#15165)
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@@ -612,7 +612,6 @@ void Minimap::drawMinimap(core::rect<s32> rect)
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tex.MinFilter = video::ETMINF_LINEAR_MIPMAP_LINEAR;
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tex.MagFilter = video::ETMAGF_LINEAR;
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});
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material.Lighting = false;
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material.TextureLayers[0].Texture = minimap_texture;
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material.TextureLayers[1].Texture = data->heightmap_texture;
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