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Drop fixed pipeline lighting stuff (#15165)
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@@ -989,7 +989,6 @@ video::SMaterial ParticleManager::getMaterialForParticle(const ClientParticleTex
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video::SMaterial material;
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// Texture
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material.Lighting = false;
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material.BackfaceCulling = false;
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material.FogEnable = true;
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material.forEachTexture([] (auto &tex) {
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