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Drop fixed pipeline lighting stuff (#15165)
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@@ -104,7 +104,7 @@ struct ItemMesh
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class WieldMeshSceneNode : public scene::ISceneNode
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{
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public:
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WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1, bool lighting = false);
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WieldMeshSceneNode(scene::ISceneManager *mgr, s32 id = -1);
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virtual ~WieldMeshSceneNode();
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void setCube(const ContentFeatures &f, v3f wield_scale);
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@@ -132,9 +132,6 @@ private:
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scene::IMeshSceneNode *m_meshnode = nullptr;
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video::E_MATERIAL_TYPE m_material_type;
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// True if SMaterial::Lighting should be enabled.
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bool m_lighting;
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bool m_enable_shaders;
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bool m_anisotropic_filter;
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bool m_bilinear_filter;
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