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Drop fixed pipeline lighting stuff (#15165)
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@@ -67,7 +67,6 @@ void GUIScene::setTexture(u32 idx, video::ITexture *texture)
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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material.MaterialTypeParam = 0.5f;
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material.TextureLayers[0].Texture = texture;
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material.Lighting = false;
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material.FogEnable = true;
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material.TextureLayers[0].MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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material.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
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