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Drop fixed pipeline lighting stuff (#15165)
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@@ -1098,13 +1098,9 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
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// the default font material
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SMaterial mat;
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mat.Lighting = true;
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mat.ZWriteEnable = video::EZW_OFF;
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mat.NormalizeNormals = true;
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mat.ColorMaterial = video::ECM_NONE;
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mat.MaterialType = use_transparency ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID;
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mat.MaterialTypeParam = 0.01f;
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mat.DiffuseColor = color;
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wchar_t current_char = 0, previous_char = 0;
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u32 n = 0;
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