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Call malloc_trim() regularly to improve deallocation behavior (#14707)
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@@ -800,11 +800,16 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
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MapBlockMesh::~MapBlockMesh()
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{
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size_t sz = 0;
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for (scene::IMesh *m : m_mesh) {
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for (u32 i = 0; i < m->getMeshBufferCount(); i++)
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sz += m->getMeshBuffer(i)->getSize();
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m->drop();
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}
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for (MinimapMapblock *block : m_minimap_mapblocks)
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delete block;
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porting::TrackFreedMemory(sz);
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}
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bool MapBlockMesh::animate(bool faraway, float time, int crack,
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