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Call malloc_trim() regularly to improve deallocation behavior (#14707)
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@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "util/directiontables.h"
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#include "util/timetaker.h"
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#include "porting.h"
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#include <cstring> // memcpy, memset
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/*
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@@ -40,12 +41,15 @@ VoxelManipulator::~VoxelManipulator()
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void VoxelManipulator::clear()
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{
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// Reset area to volume=0
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m_area = VoxelArea();
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// Reset area to empty volume
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VoxelArea old;
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std::swap(m_area, old);
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delete[] m_data;
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m_data = nullptr;
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delete[] m_flags;
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m_flags = nullptr;
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porting::TrackFreedMemory((sizeof(*m_data) + sizeof(*m_flags)) * old.getVolume());
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}
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void VoxelManipulator::print(std::ostream &o, const NodeDefManager *ndef,
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