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some generation-time mud flow tweaking
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@@ -152,6 +152,10 @@ public:
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p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
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);
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}
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bool contains(s32 i) const
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{
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return (i >= 0 && i < getVolume());
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}
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bool operator==(const VoxelArea &other) const
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{
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return (MinEdge == other.MinEdge
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