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Settings: Update documentation (#5534)
Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
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@@ -211,6 +211,11 @@
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# type: key
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# keymap_drop = KEY_KEY_Q
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_zoom = KEY_KEY_Z
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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@@ -221,6 +226,11 @@
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# type: key
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# keymap_toggle_chat = KEY_F2
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_console = KEY_F10
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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@@ -298,7 +308,7 @@
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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enable_client_modding (Client modding) bool false
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# enable_client_modding = false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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@@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false
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# type: enum values: box, halo
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# node_highlighting = box
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# Adds particles when digging a node.
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# type: bool
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# enable_particles = true
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#### Filtering
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# Use mip mapping to scale textures. May slightly increase performance.
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@@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false
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#### Shaders
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# Shaders allow advanced visual effects and may increase performance on some video cards.
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# Thy only work with the OpenGL video backend.
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# This only works with the OpenGL video backend.
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# type: bool
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# enable_shaders = true
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# Path to shader directory. If no path is defined, default location will be used.
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# type: path
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# shader_path =
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##### Tone Mapping
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# Enables filmic tone mapping
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@@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false
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# Strength of parallax.
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# type: float
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# 3d_parallax_strength = 0.025
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# 3d_paralax_strength = 0.025
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# Number of parallax occlusion iterations.
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# type: int
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@@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false
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# type: int
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# cloud_radius = 12
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# Enables view bobbing when walking.
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# type: bool
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# view_bobbing = true
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# Multiplier for view bobbing.
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# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
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# type: float
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@@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false
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# 3d_mode = none
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# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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# type: float
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# type: float min: 0.1 max: 1
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# console_height = 1.0
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# In-game chat console background color (R,G,B).
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@@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false
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# type: float
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# hud_hotbar_max_width = 1.0
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# Modifies the size of the hudbar elements.
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# type: float
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# hud_scaling = 1.0
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# Enables caching of facedir rotated meshes.
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# type: bool
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# enable_mesh_cache = false
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@@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false
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# type: bool
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# inventory_items_animations = false
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# Android systems only: Tries to create inventory textures from meshes
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# when no supported render was found.
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# type: bool
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# inventory_image_hack = false
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# Fraction of the visible distance at which fog starts to be rendered
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# type: float min: 0 max: 0.99
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# fog_start = 0.4
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# Makes all liquids opaque
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# type: bool
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# opaque_water = false
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### Menus
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# Use a cloud animation for the main menu background.
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@@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false
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# type: int
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# screen_dpi = 72
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# Windows systems only: Start Minetest with the command line window in the background.
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# Contains the same information as the file debug.txt (default name).
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# type: bool
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# enable_console = false
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## Sound
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# type: bool
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@@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false
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# type: bool
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# enable_damage = false
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# Enable creative mode for new created maps.
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# type: bool
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# creative_mode = false
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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# type: string
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@@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling = true
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# type: bool
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# server_side_occlusion_culling = true
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## Mapgen
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@@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true
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# type: float
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# mgflat_cave_width = 0.09
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# Terrain noise threshold for optional lakes.
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# Terrain noise threshold for lakes.
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# Controls proportion of world area covered by lakes.
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# Adjust towards 0.0 for a larger proportion.
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# type: float
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@@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true
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# type: float
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# mgflat_lake_steepness = 48.0
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# Terrain noise threshold for optional hills.
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# Terrain noise threshold for hills.
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# Controls proportion of world area covered by hills.
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# Adjust towards 0.0 for a larger proportion.
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# type: float
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@@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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# type: string
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# profiler.report_path = ""
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@@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# type: int
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# profiler_print_interval = 0
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