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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00

Settings: Update documentation (#5534)

Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
This commit is contained in:
SmallJoker
2017-04-07 17:10:26 +02:00
committed by Loïc Blot
parent f7088f69ab
commit 71ffe699d0
3 changed files with 95 additions and 16 deletions

View File

@@ -211,6 +211,11 @@
# type: key
# keymap_drop = KEY_KEY_Q
# Key to use view zoom when possible.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_zoom = KEY_KEY_Z
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -221,6 +226,11 @@
# type: key
# keymap_toggle_chat = KEY_F2
# Key for toggling the display of the large chat console.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_console = KEY_F10
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
@@ -298,7 +308,7 @@
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
enable_client_modding (Client modding) bool false
# enable_client_modding = false
# URL to the server list displayed in the Multiplayer Tab.
# type: string
@@ -350,6 +360,10 @@ enable_client_modding (Client modding) bool false
# type: enum values: box, halo
# node_highlighting = box
# Adds particles when digging a node.
# type: bool
# enable_particles = true
#### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
@@ -393,10 +407,14 @@ enable_client_modding (Client modding) bool false
#### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
# Thy only work with the OpenGL video backend.
# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
# Path to shader directory. If no path is defined, default location will be used.
# type: path
# shader_path =
##### Tone Mapping
# Enables filmic tone mapping
@@ -439,7 +457,7 @@ enable_client_modding (Client modding) bool false
# Strength of parallax.
# type: float
# 3d_parallax_strength = 0.025
# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
@@ -545,6 +563,10 @@ enable_client_modding (Client modding) bool false
# type: int
# cloud_radius = 12
# Enables view bobbing when walking.
# type: bool
# view_bobbing = true
# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
@@ -567,7 +589,7 @@ enable_client_modding (Client modding) bool false
# 3d_mode = none
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
# type: float
# type: float min: 0.1 max: 1
# console_height = 1.0
# In-game chat console background color (R,G,B).
@@ -603,6 +625,10 @@ enable_client_modding (Client modding) bool false
# type: float
# hud_hotbar_max_width = 1.0
# Modifies the size of the hudbar elements.
# type: float
# hud_scaling = 1.0
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
@@ -641,10 +667,19 @@ enable_client_modding (Client modding) bool false
# type: bool
# inventory_items_animations = false
# Android systems only: Tries to create inventory textures from meshes
# when no supported render was found.
# type: bool
# inventory_image_hack = false
# Fraction of the visible distance at which fog starts to be rendered
# type: float min: 0 max: 0.99
# fog_start = 0.4
# Makes all liquids opaque
# type: bool
# opaque_water = false
### Menus
# Use a cloud animation for the main menu background.
@@ -734,6 +769,11 @@ enable_client_modding (Client modding) bool false
# type: int
# screen_dpi = 72
# Windows systems only: Start Minetest with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
# type: bool
# enable_console = false
## Sound
# type: bool
@@ -876,6 +916,10 @@ enable_client_modding (Client modding) bool false
# type: bool
# enable_damage = false
# Enable creative mode for new created maps.
# type: bool
# creative_mode = false
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
@@ -1083,7 +1127,8 @@ enable_client_modding (Client modding) bool false
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
server_side_occlusion_culling = true
# type: bool
# server_side_occlusion_culling = true
## Mapgen
@@ -1433,7 +1478,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_cave_width = 0.09
# Terrain noise threshold for optional lakes.
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
@@ -1443,7 +1488,7 @@ server_side_occlusion_culling = true
# type: float
# mgflat_lake_steepness = 48.0
# Terrain noise threshold for optional hills.
# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
@@ -1678,7 +1723,6 @@ server_side_occlusion_culling = true
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
#
# type: string
# profiler.report_path = ""
@@ -1794,3 +1838,4 @@ server_side_occlusion_culling = true
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# type: int
# profiler_print_interval = 0