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@@ -85,12 +85,15 @@ private:
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v3s16 m_sneak_node;
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// Whether the player is allowed to sneak
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bool m_sneak_node_exists;
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// Whether recalculation of the sneak node is needed
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bool m_need_to_get_new_sneak_node;
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// Stores the max player uplift by m_sneak_node and is updated
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// when m_need_to_get_new_sneak_node == true
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f32 m_sneak_node_bb_ymax;
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// Node below player, used to determine whether it has been removed,
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// and its old type
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v3s16 m_old_node_below;
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std::string m_old_node_below_type;
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// Whether recalculation of the sneak node is needed
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bool m_need_to_get_new_sneak_node;
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bool m_can_jump;
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GenericCAO* m_cao;
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