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Detach the player from entities on death. (#5077)
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@@ -166,6 +166,8 @@ public:
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{}
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virtual void removeAttachmentChild(int child_id)
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{}
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virtual void detachFromParent()
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{}
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virtual const UNORDERED_SET<int> &getAttachmentChildIds()
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{ static const UNORDERED_SET<int> rv; return rv; }
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virtual ObjectProperties* accessObjectProperties()
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