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commented out old water stuff
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@@ -264,6 +264,7 @@ void VoxelManipulator::clearFlag(u8 flags)
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<<volume<<" nodes"<<std::endl;*/
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}
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#if 0
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int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
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{
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m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED2;
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@@ -894,6 +895,6 @@ void VoxelManipulator::flowWater(
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<<", updateareawaterpressure_time: "<<updateareawaterpressure_time
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<<std::endl;*/
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}
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#endif
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//END
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