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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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@@ -63,7 +63,7 @@ void NetworkPacket::putRawPacket(u8 *data, u32 datasize, u16 peer_id)
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m_data = std::vector<u8>(&data[2], &data[2 + m_datasize]);
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}
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char* NetworkPacket::getString(u32 from_offset)
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const char* NetworkPacket::getString(u32 from_offset)
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{
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checkReadOffset(from_offset, 0);
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