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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
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@@ -79,6 +79,7 @@ void push_hit_params (lua_State *L,
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ItemStack read_item (lua_State *L, int index, Server *srv);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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