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Don't call on_dieplayer callback two times (#11874)

This commit is contained in:
savilli
2022-01-15 17:44:55 +01:00
committed by GitHub
parent 76e97e85a0
commit 72b14bd994
5 changed files with 41 additions and 60 deletions

View File

@@ -350,7 +350,8 @@ public:
void printToConsoleOnly(const std::string &text);
void SendPlayerHPOrDie(PlayerSAO *player, const PlayerHPChangeReason &reason);
void HandlePlayerHPChange(PlayerSAO *sao, const PlayerHPChangeReason &reason);
void SendPlayerHP(PlayerSAO *sao);
void SendPlayerBreath(PlayerSAO *sao);
void SendInventory(PlayerSAO *playerSAO, bool incremental);
void SendMovePlayer(session_t peer_id);
@@ -438,7 +439,6 @@ private:
virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
void SendPlayerHP(session_t peer_id);
void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
f32 animation_speed);
@@ -510,7 +510,7 @@ private:
Something random
*/
void DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason);
void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
void RespawnPlayer(session_t peer_id);
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
void UpdateCrafting(RemotePlayer *player);