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Clean up texture filtering settings (#13683)

This commit is contained in:
Gregor Parzefall
2023-08-24 10:50:47 +02:00
committed by GitHub
parent d0ee63c766
commit 72ef90885d
8 changed files with 52 additions and 94 deletions

View File

@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "SMaterialLayer.h"
#include "irrlichttypes_extrabloated.h"
#include "nodedef.h"
@@ -133,3 +134,10 @@ void recalculateBoundingBox(scene::IMesh *src_mesh);
We assume normal to be valid when it's 0 < length < Inf. and not NaN
*/
bool checkMeshNormals(scene::IMesh *mesh);
/*
Set the MinFilter, MagFilter and AnisotropicFilter properties of a texture
layer according to the three relevant boolean values found in the Minetest
settings.
*/
void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic);