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Add node pos to node damage HP change reason (#13196)
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@@ -5266,6 +5266,7 @@ Call these functions only at load time!
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* `fall`
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* `node_damage`: `damage_per_second` from a neighboring node.
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`reason.node` will hold the node name or nil.
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`reason.node_pos` will hold the position of the node
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* `drown`
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* `respawn`
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* Any of the above types may have additional fields from mods.
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