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Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
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@@ -58,7 +58,6 @@ struct DungeonParams {
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u16 rooms_max;
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GenNotifyType notifytype;
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NoiseParams np_density;
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NoiseParams np_alt_wall;
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};
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@@ -83,7 +82,7 @@ public:
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GenerateNotifier *gennotify, DungeonParams *dparams);
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void generate(MMVManip *vm, u32 bseed,
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v3s16 full_node_min, v3s16 full_node_max);
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v3s16 full_node_min, v3s16 full_node_max, u16 num_dungeons);
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void makeDungeon(v3s16 start_padding);
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void makeRoom(v3s16 roomsize, v3s16 roomplace);
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