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Android progressbar fix (#5601)

* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
This commit is contained in:
Loïc Blot
2017-04-16 14:44:15 +02:00
committed by GitHub
parent d17636484d
commit 73de17afa8
5 changed files with 42 additions and 33 deletions

View File

@@ -27,8 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
bool clouds = true);
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
int percent = 0, bool clouds = true);
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,