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refacto: hide mesh_cache inside the rendering engine

This permit cleaner access to meshCache and ensure we don't access to it from all the code
This commit is contained in:
Loic Blot
2021-04-28 11:07:28 +02:00
committed by Loïc Blot
parent e0716384d6
commit 74125a74d3
4 changed files with 13 additions and 32 deletions

View File

@@ -225,12 +225,17 @@ bool RenderingEngine::print_video_modes()
return videomode_list != NULL;
}
void RenderingEngine::removeMesh(const irr::scene::IMesh* mesh)
{
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
}
void RenderingEngine::cleanupMeshCache()
{
auto mesh_cache = m_device->getSceneManager()->getMeshCache();
while (mesh_cache->getMeshCount() != 0) {
if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
mesh_cache->removeMesh(mesh);
}
}