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Rollback fixes and get_node_actions
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@@ -36,17 +36,17 @@ public:
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virtual bool isActorGuess() = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness) = 0;
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float min_nearness) = 0;
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virtual ~IRollbackManager(){}
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virtual ~IRollbackManager() {}
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virtual void flush() = 0;
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// Get last actor that did something to position p, but not further than
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// Get all actors that did something to position p, but not further than
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// <seconds> in history
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virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
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v3s16 *act_p, int *act_seconds) = 0;
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virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
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time_t seconds, int limit) = 0;
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// Get actions to revert <seconds> of history made by <actor>
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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int seconds) = 0;
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time_t seconds) = 0;
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};
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
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