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Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
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@@ -272,10 +272,7 @@ public:
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*/
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void ResendBlockIfOnWire(v3s16 p);
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s32 SendingCount()
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{
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return m_blocks_sending.size();
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}
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u32 getSendingCount() const { return m_blocks_sending.size(); }
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// Increments timeouts and removes timed-out blocks from list
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// NOTE: This doesn't fix the server-not-sending-block bug
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