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Server: Calculate maximal total block sends dynamically (#6393)

The block sends per client is 1/2 when reaching the maximal player count.
This commit is contained in:
SmallJoker
2017-09-09 00:36:48 +02:00
committed by Loïc Blot
parent 1105a14bcc
commit 745a90dc84
6 changed files with 13 additions and 17 deletions

View File

@@ -342,6 +342,7 @@ public:
RemotePlayer *getPlayer(const u16 peer_id);
RemotePlayer *getPlayer(const char* name);
u32 getPlayerCount() const { return m_players.size(); }
static bool migratePlayersDatabase(const GameParams &game_params,
const Settings &cmd_args);