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Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
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@@ -342,6 +342,7 @@ public:
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RemotePlayer *getPlayer(const u16 peer_id);
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RemotePlayer *getPlayer(const char* name);
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u32 getPlayerCount() const { return m_players.size(); }
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static bool migratePlayersDatabase(const GameParams &game_params,
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const Settings &cmd_args);
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