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Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
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@@ -51,7 +51,7 @@ static video::SMaterial baseMaterial()
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static inline void disableTextureFiltering(video::SMaterial &mat)
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{
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mat.forEachTexture([] (video::SMaterialLayer &tex) {
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tex.MinFilter = video::ETMINF_NEAREST;
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tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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tex.MagFilter = video::ETMAGF_NEAREST;
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tex.AnisotropicFilter = 0;
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});
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