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Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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@@ -240,7 +240,7 @@ struct MapNode
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return blend_light(daylight_factor, lightday, lightnight);
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}
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u8 getFaceDir(INodeDefManager *nodemgr) const;
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u8 getFaceDir(INodeDefManager *nodemgr, bool allow_wallmounted = false) const;
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u8 getWallMounted(INodeDefManager *nodemgr) const;
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v3s16 getWallMountedDir(INodeDefManager *nodemgr) const;
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