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Real global textures (#6105)
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
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@@ -137,4 +137,4 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename
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*/
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void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
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bool set_material, const video::E_MATERIAL_TYPE *mattype,
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std::vector<ItemPartColor> *colors);
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std::vector<ItemPartColor> *colors, bool apply_scale = false);
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