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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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@@ -33,8 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Temporarily exposed map generator stuff
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Should only be used for testing
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*/
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extern double base_rock_level_2d(u64 seed, v2s16 p);
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extern double get_mud_add_amount(u64 seed, v2s16 p);
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//extern double base_rock_level_2d(u64 seed, v2s16 p);
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//extern double get_mud_add_amount(u64 seed, v2s16 p);
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extern s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
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extern bool get_have_sand(u64 seed, v2s16 p2d);
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extern double tree_amount_2d(u64 seed, v2s16 p);
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@@ -126,8 +127,11 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
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if(n)
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return n->getValue();
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HeightPoint hp;
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hp.gh = BS*base_rock_level_2d(seed, p2d);
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hp.ma = BS*get_mud_add_amount(seed, p2d);
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s16 level = find_ground_level_from_noise(seed, p2d, 3);
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hp.gh = (level-4)*BS;
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hp.ma = (4)*BS;
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/*hp.gh = BS*base_rock_level_2d(seed, p2d);
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hp.ma = BS*get_mud_add_amount(seed, p2d);*/
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hp.have_sand = get_have_sand(seed, p2d);
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if(hp.gh > BS*WATER_LEVEL)
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hp.tree_amount = tree_amount_2d(seed, p2d);
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@@ -136,7 +140,7 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
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// No mud has been added if mud amount is less than 1
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if(hp.ma < 1.0*BS)
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hp.ma = 0.0;
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hp.gh -= BS*3; // Lower a bit so that it is not that much in the way
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//hp.gh -= BS*3; // Lower a bit so that it is not that much in the way
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g_heights[p2d] = hp;
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return hp;
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}
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