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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
This commit is contained in:
committed by
Perttu Ahola
parent
fa67b46c04
commit
756db8174a
@@ -1103,10 +1103,10 @@ methods:
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- get_wielded_item() -> ItemStack
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- set_wielded_item(item): replaces the wielded item, returns true if successful
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- set_armor_groups({group1=rating, group2=rating, ...})
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- set_animations({x=1,y=1}, frame_speed=15, frame_blend=0)
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- set_attachment(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_detachment()
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- set_bone_posrot("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
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- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_detach()
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- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_properties(object property table)
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LuaEntitySAO-only: (no-op for other objects)
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- setvelocity({x=num, y=num, z=num})
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