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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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committed by
Perttu Ahola
parent
fa67b46c04
commit
756db8174a
@@ -61,7 +61,7 @@ public:
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virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
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virtual bool isPlayer(){return false;}
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virtual bool isLocalPlayer(){return false;}
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virtual void updateParent(){}
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virtual void setAttachments(){}
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virtual bool doShowSelectionBox(){return true;}
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// Step object in time
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