mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 00:25:19 +02:00
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
This commit is contained in:
committed by
Perttu Ahola
parent
fa67b46c04
commit
756db8174a
@@ -92,11 +92,11 @@ std::string gob_cmd_set_sprite(
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend)
|
||||
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
|
||||
writeU8(os, GENERIC_CMD_SET_ANIMATION);
|
||||
// parameters
|
||||
writeV2F1000(os, frames);
|
||||
writeF1000(os, frame_speed);
|
||||
@@ -104,11 +104,11 @@ std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame
|
||||
return os.str();
|
||||
}
|
||||
|
||||
std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation)
|
||||
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
|
||||
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
|
||||
// parameters
|
||||
os<<serializeString(bone);
|
||||
writeV3F1000(os, position);
|
||||
|
Reference in New Issue
Block a user