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A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
This commit is contained in:
committed by
Perttu Ahola
parent
fa67b46c04
commit
756db8174a
@@ -714,6 +714,7 @@ void GUIFormSpecMenu::drawMenu()
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Draw backgrounds
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*/
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for(u32 i=0; i<m_backgrounds.size(); i++)
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{
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const ImageDrawSpec &spec = m_backgrounds[i];
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video::ITexture *texture =
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m_gamedef->tsrc()->getTextureRaw(spec.name);
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@@ -727,6 +728,7 @@ void GUIFormSpecMenu::drawMenu()
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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NULL/*&AbsoluteClippingRect*/, colors, true);
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}
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/*
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Draw images
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