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Fix object interaction distance not being checked (#10547)
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@@ -6189,9 +6189,9 @@ object you are working with still exists.
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* `bone`: string
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* `position`: `{x=num, y=num, z=num}` (relative)
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* `rotation`: `{x=num, y=num, z=num}` = Rotation on each axis, in degrees
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* `forced_visible`: Boolean to control whether the attached entity
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* `forced_visible`: Boolean to control whether the attached entity
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should appear in first person.
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* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
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* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
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or nil if it isn't attached.
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* `get_children()`: returns a list of ObjectRefs that are attached to the
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object.
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